hey đ i'm conna
game programmer
I spent 5 years at Facepunch working on the s&box engine and game networking / multiplayer systems.
experience
đŽ Facepunch
Worked on the s&box engine and game networking systems, building multiplayer architecture for the successor to Garry's Mod.
- Feb 2021 - May 2026
- 5 yrs
đ° Derivco / Switch Studios
Worked with JavaScript, TypeScript, HTML5, and Haxe in the online casino games industry. Progressed from Developer to Technical Specialist.
- Mar 2017 - Feb 2021
- 4 yrs
đšī¸ SlidingPixel Ltd
Worked with Unity3D and C#. Created a framework used to build three different mobile strategy games.
- May 2013 - Mar 2017
- 4 yrs
âī¸ Cloud Sixteen
Creator and lead programmer of Clockwork, a Garry's Mod roleplaying framework that became the leader in serious roleplaying for the community.
- Jan 2009 - May 2020
- 11 yrs
projects
đŽ s&box
Over 5 years at Facepunch, I worked on the s&box engine and its game networking systems, building the multiplayer architecture for the successor to Garry's Mod.
- C#
- Source 2
- Networking
- Multiplayer
⥠zapnet
Zapnet is a multiplayer games framework for Unity developed specifically for programmers.
- C#
- Unity
- Networking
âī¸ clockwork
Clockwork was a roleplaying framework for Garry's Mod. It was one of the most successful roleplaying frameworks serving the community.
- Lua
skills
- C#
- C++
- Lua
- Python
- HTML
- CSS
- SCSS
- JavaScript
- TypeScript
- Razor
- React
- Haxe
- Unity
- Git