hey 👋 i'm conna

game programmer

I spent 5 years at Facepunch working on the s&box engine and game networking / multiplayer systems.

experience

🎮 Facepunch

Worked on the s&box engine and game networking systems, building multiplayer architecture for the successor to Garry's Mod.

  • Feb 2021 - May 2026
  • 5 yrs

🎰 Derivco / Switch Studios

Worked with JavaScript, TypeScript, HTML5, and Haxe in the online casino games industry. Progressed from Developer to Technical Specialist.

  • Mar 2017 - Feb 2021
  • 4 yrs

đŸ•šī¸ SlidingPixel Ltd

Worked with Unity3D and C#. Created a framework used to build three different mobile strategy games.

  • May 2013 - Mar 2017
  • 4 yrs

â˜ī¸ Cloud Sixteen

Creator and lead programmer of Clockwork, a Garry's Mod roleplaying framework that became the leader in serious roleplaying for the community.

  • Jan 2009 - May 2020
  • 11 yrs

projects

🎮 s&box

Over 5 years at Facepunch, I worked on the s&box engine and its game networking systems, building the multiplayer architecture for the successor to Garry's Mod.

  • C#
  • Source 2
  • Networking
  • Multiplayer

⚡ zapnet

Zapnet is a multiplayer games framework for Unity developed specifically for programmers.

  • C#
  • Unity
  • Networking

âš™ī¸ clockwork

Clockwork was a roleplaying framework for Garry's Mod. It was one of the most successful roleplaying frameworks serving the community.

  • Lua

skills

contact

shoot me an âœ‰ī¸